Please use this identifier to cite or link to this item: https://dspace.rmutk.ac.th/jspui/handle/123456789/4969
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dc.contributor.advisorSaifon Songsienchai, advisor-
dc.contributor.authorQianru LI-
dc.date.accessioned2026-02-24T11:04:16Z-
dc.date.available2026-02-24T11:04:16Z-
dc.date.issued2024-
dc.identifier.urihttps://dspace.rmutk.ac.th/jspui/handle/123456789/4969-
dc.descriptionA Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in Education and Society Institute of Science Innovation and Culture Rajamangala University of Technology Krungthep Academic Year 2024 Copyright of Rajamangala University of Technology Krungthep, Thailanden_US
dc.description.abstractThis study investigates the impact of 3DsMAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing effective pedagogical approaches. The research objectives were to (1) investigate how 3DsMAX software enhances the creative activity of college students, (2) assess the extent of implementation impact, and (3) gather student feedback on software usage. The study employed a quantitative approach with a pre- test and post-test design, using a sample of 45 first-year digital media art design students selected through cluster random sampling. Research instruments included lesson plans covering five key areas (Introduction, Modeling, Texturing, Lighting, and Character Rigging), a 30-item multiple-choice test, and a 25-item questionnaire measuring five dimensions of creativity (flexibility, fluency, elaboration, problem-solving, and artistic expression). Statistical analysis employed descriptive statistics, paired t-tests, and the Index of Item-Objective Congruence (IOC) for validity testing. Results showed significant improvements in student performance, with mean scores increasing from 74.60 to 78.96 and standard deviation decreasing from 6 to 5. The IOC evaluation demonstrated strong content validity (0.67-1.00) across curriculum components. Student feedback revealed moderate to positive responses (overall mean 2.99, SD=1.42), with the strongest improvements in problem-solving (M=3.09) and elaboration (M=3.26), while artistic expression showed room for enhancement (M=2.83).en_US
dc.description.sponsorshiplibrary.oarit@mail.rmutk.ac.then_US
dc.language.isoenen_US
dc.publisherRajamangala University of Technology Krungthep, Institute of Science Innovation and Cultureen_US
dc.subjectMaster' Degreeen_US
dc.subject3DsMAX Softwareen_US
dc.subjectArt Educationen_US
dc.subjectDigital Mediaen_US
dc.subjectHigher Educationen_US
dc.subjectStudent Performanceen_US
dc.titleEffects of 3dsmax Software on Creative Development and Skills in Art Education at Guizhou University, Chinaen_US
dc.typeThesisen_US
Appears in Collections:Master’s Thesis

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