Please use this identifier to cite or link to this item: https://dspace.rmutk.ac.th/jspui/handle/123456789/2423
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dc.contributor.advisorChamnong Kaewpet
dc.contributor.authorApisit Rungsirimongkolchai
dc.contributor.authorYuranan Nontawantana
dc.date.accessioned2019-07-15T02:11:15Z
dc.date.available2019-07-15T02:11:15Z
dc.date.issued2018
dc.identifier.urihttp://dspace.rmutk.ac.th/handle/123456789/2423
dc.description.abstractThe study investigated the possibility to improve Non-English major students’ knowledge of vocabulary through video games. Twenty RMUTK students, both female and male students, volunteered to play a video game in their free time. They completed a 10-item vocabulary pre-test and post-test before and after the game. Female students spent approximately 30 minutes, while male students spent only 10 minutes to finish the game.This study suggested that male students could probably learn English vocabulary through games faster than female students.en_US
dc.description.sponsorshiplibrary.carit@mail.rmutk.ac.then_US
dc.publisherมหาวิทยาลัยเทคโนโลยีราชมงคลกรุเทพ. คณะศิลปศาสตร์
dc.subjectโครงงานปริญญาตรี -- ปีการศึกษา 2561en_US
dc.subjectมหาวิทยาลัยเทคโนโลยีราชมงคลกรุงเทพ -- คณะศิลปศาสตร์ --โครงงานปริญญาตรีen_US
dc.titleLearning Vocabulary through Gamesen_US
dc.typeOtheren_US
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