Please use this identifier to cite or link to this item:
https://dspace.rmutk.ac.th/jspui/handle/123456789/2423
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Chamnong Kaewpet | |
dc.contributor.author | Apisit Rungsirimongkolchai | |
dc.contributor.author | Yuranan Nontawantana | |
dc.date.accessioned | 2019-07-15T02:11:15Z | |
dc.date.available | 2019-07-15T02:11:15Z | |
dc.date.issued | 2018 | |
dc.identifier.uri | http://dspace.rmutk.ac.th/handle/123456789/2423 | |
dc.description.abstract | The study investigated the possibility to improve Non-English major students’ knowledge of vocabulary through video games. Twenty RMUTK students, both female and male students, volunteered to play a video game in their free time. They completed a 10-item vocabulary pre-test and post-test before and after the game. Female students spent approximately 30 minutes, while male students spent only 10 minutes to finish the game.This study suggested that male students could probably learn English vocabulary through games faster than female students. | en_US |
dc.description.sponsorship | library.carit@mail.rmutk.ac.th | en_US |
dc.publisher | มหาวิทยาลัยเทคโนโลยีราชมงคลกรุเทพ. คณะศิลปศาสตร์ | |
dc.subject | โครงงานปริญญาตรี -- ปีการศึกษา 2561 | en_US |
dc.subject | มหาวิทยาลัยเทคโนโลยีราชมงคลกรุงเทพ -- คณะศิลปศาสตร์ --โครงงานปริญญาตรี | en_US |
dc.title | Learning Vocabulary through Games | en_US |
dc.type | Other | en_US |
Appears in Collections: | บทคัดย่อรายวิชาโครงงานปริญญาตรี |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Learning vocabulary through games.pdf | 55.4 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.